Showing posts with label armature. Show all posts
Showing posts with label armature. Show all posts

Tuesday, March 2, 2010

Covering the wire: notes


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Notes

-The skin of the mask is not smooth enough. Plaster of paris does not work as a filler because it is too brittle, and papier mache cannot be sanded. I think the best thing is to continue to add layers of very thin paper so the ridges formed by their edges isn't too great

-There must be a product that is like a sort of thick cream which can be used in these circumstances, to provide a smooth surface to craft items, but what exactly I don't know. It can be quite messy experimenting with these things, but perhaps pva mixed with plaster?

-I shall also add eyelids and better the nostrils.

-A possibility I didn't explore is to use cloth- muslin, I guess, over the wire.

-The wire I used is too thick, so that large "knots" are created when wires are joined.

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It's very enjoyable seeing the "personality" emerging from the mask. At what point is the thing finished?: the suggestive roughness of the mask in its current state is evocative.

Monday, March 1, 2010

Wire faces, masks; toys and art; labels

Earlier


Later


It is quite hard work shaping his copper wire to form an armature, which will be the basis of a mask: the wire ends are sharp and can cut your fingers wickedly. I think these armatures need a bit more tweaking, especially around the moth.

It is also quite hard to work the wire in three dimensions to make a good face shape. I think perhaps using wire netting might have been an easier option.

I find with these craft pieces that often in their earlier stages they are more striking, weirder, and as they progress they become less suggestive and more like mere toys. I intend this mask to be quite realistic. I think the more realistic masks are, the creepier.

What is the difference between a toy and a work of art? I suppose a toy is necessarily restricted in intention, while that of an artwork is diffuse, though its purposes are first of all aesthetic.

I love the interactivity of masks; they cross and confuse the boundaries between toy and artwork, between serious and silly like nothing else I can think of.

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